Weapons
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.)
Weight1 (lbs)
Type2
Special
Unarmed Attacks
Gauntlet 2 G 1d2 1d3 ×2 — / 0-5 1 B
Unarmed strike 1d23 1d33 ×2 — / 0-5 B
Light Melee Weapons
Club, light 1d4 1d6 x2 10 / 0-5 3 B
Dagger 2 G 1d3 1d4 19–20/×2 10 / 0-5 1 P or S Concealable
Dagger, punching 2 G 1d3 1d4 ×3 — / 0-5 1 P
Gauntlet, spiked 5 G 1d3 1d4 ×2 — / 0-5 1 P
Mace, light 5 G 1d4 1d6 ×2 — / 5 4 B Dazing
Sickle 6 G 1d4 1d6 ×3 — / 5 2 S Disarm +2
One-Handed Melee Weapons
Club, heavy 1d6 1d8 ×2 10 / 5 6 B
Mace, heavy 12 G 1d6 1d8 ×2 — / 5 8 B Dazing
Morningstar 8 G 1d6 1d8 ×2 — / 5 6 B and P
Shortspear 1 G 1d4 1d6 ×2 20 / 5 3 P
Two-Handed Melee Weapons
Club, two-handed 5 G 1d8 1d10 ×2 — / 5 8 B
Longspear 5 G 1d6 1d8 ×3 20 / 10 8 P Brace
Planson 10 G 1d8 1d10 ×2 — / 10 10 P or B Brace
Quarterstaff 1d4/1d4 1d6/1d6 ×2 — / 5 4 B
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.)
Weight1 (lbs)
Type2
Special
Ranged Weapons
Blowgun 2 G ×2 — / — 1
Darts, blowgun (10) 5 s 1 1d2 20 / — 0 P
Crossbow, heavy 50 G 19–20/×2 — / — 8
Bolts, crossbow (10) 1 G 1d8 1d10 120 / — 1 P
Crossbow, light 35 G 19–20/×2 — / — 4
Bolts, crossbow (10) 1 G 1d6 1d8 80 / — 1 P
Dart 5 s 1d3 1d4 ×2 20/— 1/2
P
Javelin 1 G 1d4 1d6 ×2 30 / — 2 P
Sling ×2 — / — 0 Add Dex instead
of Str to damage
Bullets, sling (10) 1 s 1d3 1d4 50 / — 5 B
Stones, sling (10) 1 p 1d2 1d3 70 / — 2 B
Stick, throwing 1 s 1d4 1d6 x2 40 / — 2 B
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.)
Weight1 (lbs)
Type2
Special
Light Melee Weapons
Axe, throwing 8 G 1d4 1d6 ×2 10 / 5 2 S
Hammer, light 1 G 1d3 1d4 ×2 20 / 5 2 B
Handaxe 6 G 1d4 1d6 ×3 — / 0-5 3 S
Pick, light 4 G 1d3 1d4 ×4 — / 0-5 3 P
Sap 1 G 1d43 1d63 ×2 — / 0-5 2 B
Shield, light special 1d2 1d3 ×2 — / 5 special B
Spiked armor special 1d4 1d6 ×2 — / 0 special P
Spiked shield, light special 1d3 1d4 ×2 — / 5 special P
Sword, short 10 G 1d4 1d6 19–20/×2 — / 5 2 P
One-Handed Melee Weapons
Battleaxe 10 G 1d6 1d8 ×3 — / 5 6 S
Flail 8 G 1d6 1d8 ×2 — / 5 5 B Trip, Disarm +2
Longsword 15 G 1d6 1d8 19–20/×2 — / 5 4 S
Pick, heavy 8 G 1d4 1d6 ×4 — / 5 6 P
Rapier 20 G 1d4 1d6 18–20/×2 — / 5 2 P
Sabre 35 G 1d6 1d8 19–20/×2 — / 5 3 S
Scimitar 15 G 1d4 1d6 18–20/×2 — / 5 4 S
Shield, heavy special 1d3 1d4 ×2 — / 5 special B
Spiked shield, heavy special 1d4 1d6 ×2 — / 5 special P
Trident 15 G 1d6 1d8 ×2 10 / 5 4 P Brace
Warhammer 12 G 1d6 1d8 ×3 — / 5 5 B
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.) Weight1 (lbs) Type2 Special
Two-Handed Melee Weapons
Bardiche 13 G 1d8 1d10 19–20/×2 — / 10 13 S (or P) Brace, CMC +2
Bec de corbin 15 G 1d8 1d10 ×3 — / 10 11 B or P Brace, Sunder (armour) +2
Bill 11 G 1d6 1d8 ×3 — / 10 11 S (or P) Brace, Dismount +2
Falchion 75 G 1d6 2d4 18–20/×2 — / 5 8 S
Fauchard 20 G 1d6 2d4 ×4 — / 5-10 14 P or S
Fauchard-fork 22 G 1d6 1d8 ×4 — / 5-10 14 P or S Brace
Fauchard, hook 22 G 1d6 1d8 ×4 — / 5-10 14 P or S Trip
Flail, heavy 15 G 1d8 1d10 19–20/×2 — / 5 10 B Trip, Disarm +2
Fork, millitary 9 G 1d6 2d4 ×3 — / 10 10 P Brace
Glaive 8 G 1d6 1d8 ×3 — / 10 10 S (or P) Brace, ×2 vs. size larger
Glaive-guisarme 12 G 1d6 1d8 ×3 — / 10 10 S Trip, ×2 vs. size larger
Greataxe 20 G 1d10 1d12 ×3 — / 5 12 S
Greatsword 50 G 1d10 2d6 19–20/×2 — / 5 8 S
Guisarme 9 G 1d6 2d4 ×3 — / 10 12 S Trip +2
Guisarme-voulge 15 G 1d8 1d10 19–20/×2 — / 10 12 S (or P) Brace, Trip
Halberd 10 G 1d8 1d10 ×3 — / 5-10 12 P or S Brace, Trip
Hammer, lucerne 15 G 1d10 1d12 ×2 — / 10 12 B or P Brace, Sunder (armour) +2
Lance 10 G 1d6 1d8 ×3 — / 10 10 P Mounted Charge ×2
Partisan 12 G 1d6 2d4 19–20/×2 — / 10 10 P Brace, Disarm
Ranseur 10 G 1d6 2d4 ×3 — / 10 12 P Brace, Disarm +2
Scythe 18 G 1d6 2d4 ×4 — / 5 10 P or S Trip
Spetum 9 G 1d6 1d8 ×4 — / 10 12 P Brace, Disarm
Sword, bastard 35 G 1d8 1d10 19–20/×2 — / 5 6 S
Voulge 9 G 2d4 2d6 19–20/×2 — / 10 13 S (or P) Brace
Waraxe, dwarven 30 G 1d8 1d10 ×3 — / 5 8 S
Ranged Weapons
Longbow 75 G ×3 — / — 3
Longbow, composite 100 G ×3 — / — 3
Arrows, Flight (20) 1 G 1d4 1d6 100 / — 3 P
Arrows, Sheaf (20) 1 G 1d6 1d8 80 / — 3 P
Shortbow 30 G ×3 — / — 2
Shortbow, composite 75 G ×3 — / — 2
Arrows, Flight (20) 1 G 1d3 1d4 80 / — 3 P
Arrows, Sheaf (20) 1 G 1d4 1d6 60 / — 3 P
Siege Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.) Weight1 (lbs) Type2 Special
Melee Weapons
Ram 1000 G 3d4 3d6 — / 10-15 B
Ranged Weapons
Ballista 500 G 19–20/×2 — / —
Bolts (20) 20 G 3d6 3d8 120 / — P
Catapult 550 G — / —
Iron balls (10) 1 G 3d6 4d6 150 / — B
Stones (10) 1 s 3d4 3d6 160 / — B
Trebuchet
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range / Reach (ft.) Weight1 (lbs) Type2 Special
Light Melee Weapons
Rapier 20 G 1d4 1d6 18–20/×2 — / 5 2 P
Sabre 35 G 1d6 1d8 19–20/×2 — / 5 3 S
One-Handed Melee Weapons
Sword, bastard 35 G 1d8 1d10 19–20/×2 — / 5 6 S
Waraxe, dwarven 30 G 1d8 1d10 ×3 — / 5 8 S
Whip 1 G 1d23 1d33 ×2 — / 5-15 2 S Trip, Disarm +2
Two-Handed Melee Weapons
Axe, orc double 60 G 1d6/1d6 1d8/1d8 ×3 — / 5 15 S
Chain, spiked 25 G 1d6 2d4 ×2 — / 5-10 10 P Trip, Disarm +2
Curve blade, elven 24 G 1d10 2d6 ×3 — / 5 7 S Disarm +2
Flail, dire 90 G 1d6/1d6 1d8/1d8 ×2 — / 5 10 B Trip, Disarm +2
Hammer, gnome hooked 20 G 1d6/1d4 1d8/1d6 ×3/×4 — / 5 6 B and P Trip
Sword, two-bladed 100 G 1d6/1d6 1d8/1d8 19–20/×2 — / 5 10 S
Urgrosh, dwarven 50 G 1d6/1d4 1d8/1d6 ×3 — / 5 12 S or P Brace
Ranged Weapons
Bolas 5 G 1d33 1d43 ×2 10 / — 2 B Trip, Grapple,
Add Dex instead
of Str to damage
Crossbow, hand 100 G 19–20/×2 2
Bolts (5) 1 G 1d3 1d4 30 / — 1 P
Crossbow, repeating heavy 400 G 19–20/×2 12
Bolts (5) 1 G 1d8 1d10 120 / — 1 P
Crossbow, repeating light 250 G 19–20/×2 6
Bolts (5) 1 G 1d6 1d8 80 / — 1 P
Net 20 G 10 / — 6 Entangle
Star, throwing (5) 1 G 1 1d2 ×2 10 / — 1/2 P
Stick, drughu throwing 5 s 1d4 1d6 x2 50 / — 2 B Returning
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
3 The weapon deals nonlethal damage rather than lethal damage.

Categories: General Campaign Rules, Equipment

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