Transmogrifer (under construction)
Table of Contents
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Hit Die
d6.
Requirements
To qualify to become a transmogrifuer, a character must fulfill all the following criteria.
Class Skills
The transmogrifier’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Fly (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Transmogrifier Level Progression
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells Per Day |
---|---|---|---|---|---|---|
1st | 0.5 | +0 | +0 | +0.5 | +1 level of existing arcane spellcasting class | |
2nd | +1 | +0.5 | +0.5 | +1 | +1 level of existing arcane spellcasting class | |
3rd | +1.5 | +0.5 | +0.5 | +1.5 | +1 level of existing arcane spellcasting class | |
4th | +2 | +1 | +1 | +2 | +1 level of existing arcane spellcasting class | |
5th | +2.5 | +1 | +1 | +2.5 | +1 level of existing arcane spellcasting class | |
6th | +3 | +1.5 | +1.5 | +3 | +1 level of existing arcane spellcasting class | |
7th | +3.5 | +1.5 | +1.5 | +3.5 | +1 level of existing arcane spellcasting class | |
8th | +4 | +2 | +2 | +4 | +1 level of existing arcane spellcasting class | |
6th | +4.5 | +2 | +2 | +4.5 | +1 level of existing arcane spellcasting class | |
7th | +5 | +2.5 | +2.5 | +5 | +1 level of existing arcane spellcasting class |
Class Features
Categories: General Campaign Rules, Classes
page revision: 1, last edited: 27 Sep 2017 08:25