Transmogrifer (under construction)

Hit Die

d6.

Requirements

To qualify to become a transmogrifuer, a character must fulfill all the following criteria.

Class Skills

The transmogrifier’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Fly (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.

Transmogrifier Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st 0.5 +0 +0 +0.5 +1 level of existing arcane spellcasting class
2nd +1 +0.5 +0.5 +1 +1 level of existing arcane spellcasting class
3rd +1.5 +0.5 +0.5 +1.5 +1 level of existing arcane spellcasting class
4th +2 +1 +1 +2 +1 level of existing arcane spellcasting class
5th +2.5 +1 +1 +2.5 +1 level of existing arcane spellcasting class
6th +3 +1.5 +1.5 +3 +1 level of existing arcane spellcasting class
7th +3.5 +1.5 +1.5 +3.5 +1 level of existing arcane spellcasting class
8th +4 +2 +2 +4 +1 level of existing arcane spellcasting class
6th +4.5 +2 +2 +4.5 +1 level of existing arcane spellcasting class
7th +5 +2.5 +2.5 +5 +1 level of existing arcane spellcasting class

Class Features


Categories: General Campaign Rules, Classes

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