The Tithagry people are a highly sucessful culture across Nalbadonas, particularly in the north. They are a branch of the Korum peoples who once populated the area, descended from those who lived along the river Samnet.


The Tithagry tend towards the social and chaotic philosophies. An easy-going people, the Tithagry enjoy being able to spend time socially. Their arenas, amphitheatres, and public baths are plentiful and built large to accomodate he popularity they enjoy. Their marketplaces are a constant buzz of activity, and often filled with more people socialising than those doing business. Seasonal festivals and holidays are big events in Tithagry cities and towns. The Tithagry are slow to take offense, and quick to welcome strangers.


The Tithagry are an offshoot of the old Korum peoples who lives in the lands nearby the Samnet river. Since then they have migrated across the northeast of the known world, first keeping to the outside of the boundaries of the old Empire, later spreading northwards.


Tithagry kingdoms are ruled by Kings or Queens. More commonly, smaller regions are duchies ruled by Barons. Local nobles are Lords and Ladies. Cities with city rights have burgesses and citizens. Burgesses are the merchant class; they have the right to own and run businesses within a city. Both burgesses and citizens have the right to seek refuge within city walls and protection from the city guard. Peasants make up the bulk of the rural population. Some peasants are granted special forest rights. Both citizens and peasants are sometimes referred to as tenants. Slaves are relatively rare in Tithagry society. Many Tithagry societies have laws limiting or even prohibiting slavery.


Despite their generally lax approach to law, the Tithagry laws and social hierarchy are fairly typical.


  • Monarchy: Most Tithagry states are run by a king or queen. During their reign, a monarch will usually name a member of their family as successor to the throne. Kings are more common than queens. As usual, when a monarch dies, there are often challengers to the named successor. If these challenges do not result in civil war, the successor is generally whoever has more support from the rest of the nobility.
  • Nobility: Regions of Tithagry states, and smaller Tithagry states are run by barons.
  • Magistrates: Cities are managed by mayors and forests are managed by wardens.
  • Landowners: Owners of land within a barony are Lords and Ladies

City Rights

The following rights are the common rights granted when a city is granted city rights by the baron.

  • Wall right: Cities may build defensive walls.
  • Market right: The right to hold a market and receive income from a market.
  • Storage right: The right to store and exclusively trade particular goods, often only granted to a few cities.
  • Toll right: The right to charge a toll.
  • Mint right: The right to mint city coinage.
  • Citizen rights: Citizens are freed from feudal obligations. Citizens may seek refuge within city walls.
  • Burgess rights: Burgesses are free to own and run businesses within the city. Burgesses may seek refuge within the Lord's castle walls.
  • Governance: Cities can elect government officials.
  • Taxation: Cities can levy taxes.
  • Judiciary: Cities can make their own city laws.

Forest Rights

The following are common rights which may be granted to rural plots of land. Not all plots of land have the same rights.

  • Pasture: The right to pasture grazing animals.
  • Pannage: The right to pasture swine.
  • Estovers: The right to gather firewood.
  • Turbary: The right to cut turf.
  • Marl: The right to dig clay for fertilisation of land.
  • Bracken: The right to cut fern for bedding for animals.


Categories: Cultures, The Known World

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