Monstrous Races
- Ability Adjustments: The adjustments to the monstrous character's ability scores.
- Size: The monstrous character's size.
- Speed: The monstrous character's speed
- Vision: The monstrous character's vision type
- Racial advantages: Some monstrous races have two racial advantages, others have none.
- Racial Talents: Some monstrous races have three racial talents, some have only one.
- Racial Skills: Some monstrous races have two racial skills, others have none.
- Languages:
- Native: All characters are automatically fluent in their native language
- Free Proficiency: The list of languages a player may choose from for a second language or lingua franca for their character to be proficient with
- Other Available Languages: A player may choose a number of languages from this list up to their character's intelligence bonus (rounded down) in which to gain proficiency. A character may also become fluent in a language in which they are already proficient instead of learning another language.
- Favoured Classes: The player must choose at level 1 which class listed is their character's favoured class.
- Racial Levels: Racial levels that must be taken before proceeding with class levels.
- Adulthood: The level at which the monstrous character loses the Young Creature template.
Ogre
Ogre Racial Traits
- Ability Adjustments: +6 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma
- Size: Large
- Speed: 40
- Vision: Poor, Low-light Vision, Heatsight
- Racial advantages:
- Natural Armour +1, +1 per humanoid level, max +5.
- Great Strength: Ogres gain an additional +2 to strength at humanoid level 2 and again at humanoid level 4.
- Racial Talents:
- Ravager: Ogres have a +2 talent bonus to Offensive Combat Maneuver checks, and gain improved grapple.
- Racial Skills: None.
- Languages:
- Native: Fluent in their own dialect of the ogrish language.
- Free Proficiency: Low Giant or Dark Tongue.
- Other Available Languages: Trade common, Orcish, Goblin, Dwarven, Low Elven.
- Favoured Classes: Barbarian or Ranger.
- Racial Levels: Humanoid 4.
- Adulthood: level 3
Gnorbari
Gnorbari Racial Traits
- Ability Adjustments: +2 Constitution, +4 Intelligence, +4 Charisma
- Size: Medium
- Speed: 30
- Vision: Superior, Low-light Vision
- Racial advantages:
- Gnorbari Illusions: At will—dancing lights, ghost sound; 1/day—invisibility(at level 5), silent image(at level 3)
- Gnorbari Magic: At will—prestidigitation, speak with animals; 1/day—levitate(at level 5), obscuring mist(at level 3)
- Racial Talents:
- Gnorbari are entitled to a perception check with a bonus of +2 to notice unsafe walls, ceilings, floors, traps and secret doors merely by passing within 10 feet of them.
- Racial Skills: Spellcraft, Knowledge (arcana)
- Languages:
- Native: Gnorbaran
- Free Proficiency: Ancient Grey Elven, Proto-Dwarven, Ancient Giant
- Other Available Languages: Ancient Dark Tongue
page revision: 14, last edited: 07 Jun 2018 05:41