Goliard

Goliard Level Progression

Spells Per Day Alternate Spells Per Day
Level Base Attack Bonus Fort Save Ref Save Will Save Special 0th 1st 2nd 3rd 4th 5th 6th
1 +0.5 +0 +0.5 +0.5 Bardic knowledge, orisons, bardic performance, countersong, inspire courage +1, literacy 3 1 +1 level of existing divine spellcasting class
2 +1.5 +0.5 +1 +1 Channel energy 1d6 4 2 +1 level of existing divine spellcasting class
3 +2 +0.5 +1.5 +1.5 Inspire competence, domain 4 3
4 +3 +1 +2 +2 4 3 1 +1 level of existing divine spellcasting class
5 +3.5 +1 +2.5 +2.5 Inspire courage +2, lore master 1/day, channel energy 2d6 4 4 2 +1 level of existing divine spellcasting class
6 +4.5 +1.5 +3 +3 Domain 4 4 3
7 +5 +1.5 +3.5 +3.5 4 4 3 1 +1 level of existing divine spellcasting class
8 +6/+1 +2 +4 +4 Channel energy 3d6 4 4 4 2 +1 level of existing divine spellcasting class
9 +6.5/+1.5 +2 +4.5 +4.5 Inspire greatness, lore master 2/day 4 5 4 3
10 +7.5/+2.5 +2.5 +5 +5 4 5 4 3 1 +1 level of existing divine spellcasting class
11 +8/+3 +2.5 +5.5 +5.5 Inspire courage +3, lore master 2/day, Channel energy 4d6 4 5 4 4 2 +1 level of existing divine spellcasting class
12 +9/+4 +3 +6 +6 Song of freedom, soothing performance 4 5 5 4 3
13 +9.5/+4.5 +3 +6.5 +6.5 4 5 5 4 3 1 +1 level of existing divine spellcasting class
14 +10.5/+5.5 +3.5 +7 +7 Channel energy 5d6 4 5 5 4 4 2 +1 level of existing divine spellcasting class
15 +11/+6/+1 +3.5 +7.5 +7.5 Inspire heroics 4 5 5 5 4 3
16 +12/+7/+2 +4 +8 +8 4 5 5 5 4 3 1 +1 level of existing divine spellcasting class
17 +12.5/+7.5/+2.5 +4 +8.5 +8.5 Channel energy 6d6 4 5 5 5 4 4 2 +1 level of existing divine spellcasting class
18 +13.5/+8.5/+3.5 +4.5 +9 +9 Inspire courage +4, lore master 3/day 4 5 5 5 5 4 3
19 +14/+9/+4 +4.5 +9.5 +9.5 4 5 5 5 5 5 4 +1 level of existing divine spellcasting class
20 +15/+10/+5 +5 +10 +10 Channel energy 7d6 4 5 5 5 5 5 5 +1 level of existing divine spellcasting class

Alignment

Any non-lawful.

Hit Die

d8.

Class Skills

The goliard’s class skills are Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), and Spellcraft (Int).

Max Expert Skills

4 + Int modifier

Class Features

All of the following are class features of the goliard.

Weapon and Armor Proficiency

Goliards are proficient with all simple weapons, plus the longsword, rapier, sap, short sword, and shortbow. Goliards are also proficient with light and medium armour, and with shields (except tower shields).

Spells

A goliard casts divine spells which are drawn from the cleric spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A goliard must choose and prepare her spells in advance. To learn or cast a spell, a goliard must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a goliard’s spell is 10 + the spell level + the bard’s Wisdom modifier. Like other spellcasters, a goliard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the above table. In addition, he receives bonus spells per day if he has a high Wisdom score.

Bardic Knowledge

Like a bard, at 1st level, a goliard selects one Knowledge skill. He gains 1 bonus skill point to place in that Knowledge skill and an additional skill point every time he gains a level. In addition, a bard adds 1/2 his level (minimum 1) to all Knowledge skill checks and may make such checks untrained.

Orisons (Sp)

Goliards can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. The number of orisons a goliard can prepare each day is noted in Table 4–5 under “Spells per day.” Orisons are treated like any other spell cast by the goliard in terms of duration and other variables based on level.

Bardic Performance

Once per day per goliard level, a goliard can use his Perform skill to produce magical effects on those around him (usually including himself, if desired). Unlike a bard, a goliard can only use this ability with a musical perfom skill. Each ability requires both a minimum goliard level and a minimum number of ranks in the Perform skill to qualify; if a goliard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic performance ability until he acquires the needed ranks. Some abilities
can only be used by a goliard with a specific type of Perform.

Starting a bardic performance effect is a standard action. Some bardic performance abilities require concentration, which means the goliard must take a standard action each round to maintain the ability. Even while using a bardic performance ability that doesn’t require concentration, a goliard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Bardic performance has specific limitations, and in the case of the goliard, only requires the targets to be able to hear the goliard. This requirement is in addition to those listed with each bardic performance ability. Just as for casting a spell with a verbal component, a deaf goliard has a 20% chance to fail when attempting to use bardic performance. If he fails this check, the attempt still counts against his daily limit.
Countersong (Su)
A goliard with 1 or more ranks in a Perform skill can use his performance to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the goliard (including the goliard himself ) that is affected by a sonic or language-dependent magical attack may use the goliard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the goliard’s Perform check result for the save. Countersong does not work on effects that don’t allow saves.
Inspire Courage (Su)
A goliard with 1 or more ranks in a Perform skill can use his performance to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to percieve the goliard’s performance. The effect lasts for as long as the ally percieves the goliard‘s performance and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 5th level, and every six goliard levels thereafter, this bonus increases by 1 (+2 at 5th, +3 at 11th, and +4 at 17th). Inspire courage is a mind-affecting ability.
Inspire Competence (Su)
A goliard of 3rd level or higher with 3 or more ranks in a Perform skill can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the goliard. The goliard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the goliard’s music. Certain uses of this ability are infeasible, such as Sneak attempts. The effect lasts as long as the goliard concentrates, up to a maximum of 2 minutes. A goliard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.
Inspire Greatness (Su)
A goliard of 9th level or higher with 9 or more ranks in a Perform skill can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting her extra fighting capability. For every three levels a goliard attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, and four at 18th). To inspire greatness, a goliard must perform and an ally must hear or see him perform. The effect lasts for as long as the ally witnesses the performance and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability. A goliard can use this bardic performance ability utilizing any type of Perform.
Song of Freedom (Sp)
A goliard of 12th level or higher with 12 or more ranks in a Perform skill can use his performance to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A goliard can’t use song of freedom on himself.
Soothing Performance (Sp)
A goliard of 12th level or higher with 12 or more ranks in a Perform skill can use his performance to create an effect equivalent to the mass cure light wounds spell (caster level equals the character’s bard level). In addition, this performance removes the fatigued, sickened, and shakened condition from all those affected. Using this ability requires 1 minute of uninterrupted concentration and performance, and it functions on all targets within 30 feet.
Inspire Heroics (Su)
A goliard of 15th level or higher with 15 or more ranks in a Perform skill can use his performance to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three goliard levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, a goliard must perform and an ally must witness the performance for a full round. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the ally witnesses the performance and for 5 rounds thereafter. Inspire heroics is a mind-affecting ability.

Literacy

A 1st level goliard learns to read and write his native language as part of his training, without having to spend a rank in linguistics.

Channel Energy (Su)

At second level, a goliard gains the ability to channel energy as a cleric, by channeling the power of his faith through his holy (or unholy) symbol.

The goliard's save DC for channeling energy is equal to 10 + 1/3 the goliard's level + the goliard's Charisma modifier.
A goliard may channel energy a number of times per day equal to 3 + his Charisma modifier.

Domains

At third level, the goliard gains access to a domain chosen from the following list:

  • Charm
  • Knowledge
  • Luck
  • Travel
  • Trickery

The goliard chooses a second domain at sixth level.

Lore Master (Ex)

At 5th level, the goliard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A goliard can choose not to take 10 and can instead roll normally. In addition, once per day, the goliard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Categories: General Campaign Rules, Classes

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