Frost Ray
Benefit(s)
When the gemologist refracts a ray at an enemy, they can choose to have it inflict cold damage instead of light damage. Frost rays deal 1d6 points of cold damage, plus 1d6 points of cold damage for every odd-numbered level, instead of 1d4. Creatures struck by an frost ray are staggered on their next turn unless they succeed on a Fortitude save.
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