Combat
Curse (Su)
Any creature bitten by a waterwolf who fails a DC 13 Will save falls under a curse whereby on the following new moon, that character transforms into a waterwolf, as per polymorph rules. He or she also changes alignment to chaotic evil. A successful break enchantment or remove curse spell along with a caster level check DC 15 restores the character to their true race. The save DC is Charisma-based.
Change Shape (Su)
A waterwolf's natural form resembles that of a wolf-headed seal, but it can assume two other forms as well: humanoid (usually human) or a humanoid-hybrid form. The humanoid form is always unique; that is to say that the waterwolf cannot assume the appearance of any humanoid creature he or she desires, but always the same appearance and traits (much the same as a lycanthrope).
A waterwolf remains in one form until it chooses to assume a new form. A change in form cannot be dispelled, nor does a waterwolf change shape when killed. A waterwolf's natural form is revealed by a true seeing spell.
Hold Breath (Ex)
A waterwolf can hold its breath for a number of rounds equal to its Constitution score x 6 before risk of drowning.
Medium Magical Beast | |
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Space/Reach: | 5'/5' |
Hit Dice: | 4d10+8 (36) |
Vision: | Normal, low-light |
Initiative: | +3 |
Speed: | Natural form: 10'/40' swim; hybrid form: 30'/20' swim; humanoid form: 30' |
Armour Class: | Natural & hybrid form: 17 (+3 Dex, +4 Natural), touch 13, flat-foot 14; humanoid form: 20 (+3 Dex, +4 Natural, +2 leather, +1 Lshield), touch 13, flat-foot 17 |
Damage Reduction: | 2/— |
Base Attack: | +4 |
Attack: | Bite +11 melee (1d6+3) in natural or hybrid form; longsword +10 melee (1d8+2/19-20) in human form |
Full Attack: | Bite +11 melee (1d6+3) in natural form; Bite +11 melee (1d6+3) and 2 claws +6 melee (1d4+1) in hybrid form; longsword +10 melee (1d8+2/19-20) in human form |
Offensive CM | 21/+6 |
Defensive CM | 22/+7 |
Special Attacks: | Curse |
Special Qualities: | Change shape, hold breath, scent |
Saves: | Fort +6, Ref +5, Will +6 |
Abilities: | Str 15, Dex 17, Con 14, Int 10, Wis 14, Cha 12 |
Skills: | Bluff +3, Disguise +3, Perception +10, Stealth +5, Swim +10, Profession (sailor) +4 |
Feats: | Irom Will, Stealthy, Weapon Focus (bite) |
Environment: | Temperate Aquatic |
Organisation: | Solitary, Pair, or Pack (5-11) |
Challenge Rating: | 3 |
Experience: | 800 |
Treasure: | Standard |
Alignment: | CE |
Advancement: | 5-12 HD (Medium) |
Level Adjustment: | +2 |
Categories: Monsters