CR 4 Vulnerand
A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.
Combat
This incubus poses as a small child or other innocent in distress, and turns on their rescuer when they are most vulnerable.
Vulnerand CR 4
XP 1,200
SE Small Outsider (Incubus, Evil, Extraplanar, Social)
Init +4 Senses Darkvision 60 ft., detect good, detect magic; Perception +X
Aura aura of doom (30 ft., DC 18)
DEFENSE
AC 17 touch 14, flat-footed 14 (+3.5 Dex, +3 natural, +1 size)
hp 39hp (6d10+6 con)
Fort +6, Ref +7, Will +5
DR 5/good or bronze; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10
OFFENSE
Speed 30 ft.
Melee Light Weapon +12/+7 (1d4+1/19-20/x2 plus bleed), bite +5 (1d3+1)
Ranged Thrown Weapon +12 (1d4+2)
Special Attacks bleed (1d4), sneak attack +1d6
Spell Like Abilities (CL 7th)
Constant—detect good, detect magic
3/day—blur, death knell (DC 15), invisibility, minor image (DC 14)
1/day—inflict critical wounds (DC 17), summon (level 2, 1d4 turpats 40%)
STATISTICS
Str 14(+2), Dex 17(+3.5), Con 13(+1.5), Int12(+1), Wis 13(+1.5), Cha 16(+3)
Base Atk +6 OCM +7 OCMC 22 DCM +8.5 DCMC 23.5
Feats Ability Focus (aura of doom), Combat Casting, Weapon Finesse
Skills +12 Bluff, +10 Diplomacy, +11 Fly, +7 Knowledge (arcana), +8 Knowledge (planes), +10 Perception, +10 Sense Motive, +8 Spellcraft, +16 Stealth
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Combat Gear short sword
ECOLOGY
Environment
Organization
Treasure Value
SPECIAL ABILITIES
Aura of Doom (Su)
As a free action, a vulnerand can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnerand must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.
Categories: Monsters