CR 9 Venenifer
Combat
Venenifer CR 9
XP 6,400
SE Large Outsider (Incubus, Evil, Extraplanar, Social)
Init +12 Senses Darkvision 60 ft., detect good, detect magic; Perception +X
Aura fear aura (5 ft., DC 19, 1d6 rounds)
DEFENSE
AC 25 touch 14, flat-footed 20 (+5.5 Dex, +11 natural, -1 size)
hp 105hp (10d10+50 con)
Fort +15, Ref +13, Will +9
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE
Speed 40 ft., Fly 60 ft.(Good)
Melee Bite +20 (1d8+5/x2 plus poison) 2 claws +20 melee (1d6+5 plus poison), sting +20 melee (3d4+5 plus poison)
Space 10 ft. Reach 10 ft.
Special Attacks
Spell Like Abilities (CL 12th)
Constant—fly, detect good, detect magic
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), dispel magic
3/day—quickened invisibility (self only), stinking cloud (DC 16)
1/day—summon (level 4, 1 venenifer, 35%)
STATISTICS
Str 21(+5.5), Dex 21(+5.5), Con 20(+5), Int16(+3), Wis 15(+2.5), Cha 18(+4)
Base Atk +10 OCM +16.5 OCMC 31.5 DCM +16.5 DCMC 31.5
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills 90 Skill Points , +17 Bluff, +17 Diplomacy, +21 Fly, +17 Intimidate, +16 Knowledge (planes), +19 Perception, +19 Sense Motive, +16 Spellcraft, +14 Stealth
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
ECOLOGY
Environment
Organization
Treasure Value
SPECIAL ABILITIES
Poison (Ex)
Type | injury | Save | Fort DC 20 |
---|---|---|---|
Frequency | 1/round for 6 rounds | Effect | 1d3 Str damage |
Cure | 2 consecutive saves. The save DC is Constitution-based. |
Type | ingested | Save | Fort DC 20 |
---|---|---|---|
Frequency | 1/round for 6 rounds | Effect | 1d2 Con damage |
Cure | 2 consecutive saves. The save DC is Constitution-based. |
Categories: Monsters