CR 9 Venenifer

Combat

Venenifer CR 9

XP 6,400

SE Large Outsider (Incubus, Evil, Extraplanar, Social)
Init +12 Senses Darkvision 60 ft., detect good, detect magic; Perception +X
Aura fear aura (5 ft., DC 19, 1d6 rounds)

DEFENSE


AC 25 touch 14, flat-footed 20 (+5.5 Dex, +11 natural, -1 size)
hp 105hp (10d10+50 con)
Fort +15, Ref +13, Will +9
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20

OFFENSE


Speed 40 ft., Fly 60 ft.(Good)
Melee Bite +20 (1d8+5/x2 plus poison) 2 claws +20 melee (1d6+5 plus poison), sting +20 melee (3d4+5 plus poison)
Space 10 ft. Reach 10 ft.
Special Attacks
Spell Like Abilities (CL 12th)
Constant—fly, detect good, detect magic
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), dispel magic
3/day—quickened invisibility (self only), stinking cloud (DC 16)
1/day—summon (level 4, 1 venenifer, 35%)

STATISTICS


Str 21(+5.5), Dex 21(+5.5), Con 20(+5), Int16(+3), Wis 15(+2.5), Cha 18(+4)
Base Atk +10 OCM +16.5 OCMC 31.5 DCM +16.5 DCMC 31.5
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills 90 Skill Points , +17 Bluff, +17 Diplomacy, +21 Fly, +17 Intimidate, +16 Knowledge (planes), +19 Perception, +19 Sense Motive, +16 Spellcraft, +14 Stealth
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Poison (Ex)

Type injury Save Fort DC 20
Frequency 1/round for 6 rounds Effect 1d3 Str damage
Cure 2 consecutive saves. The save DC is Constitution-based.
Type ingested Save Fort DC 20
Frequency 1/round for 6 rounds Effect 1d2 Con damage
Cure 2 consecutive saves. The save DC is Constitution-based.

Categories: Monsters

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