CR 7 Succubus

Combat

Succubus CR 7

XP 3,200

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +7 Senses Darkvision 60 ft., detect good; Perception +X

DEFENSE


AC 20 touch 13, flat-footed 17 (+3.5 Dex, +7 natural)
hp 84hp (8d10+40 con)
Fort +10, Ref +11, Will +12
DR 10/bronze or good Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18

OFFENSE


Speed 30 ft., Fly 50 ft.(Average)
Melee 2 claws +13 (1d6+1)
Ranged Thrown Weapon +13.5 (1d6+2)
Special Attacks energy drain, profane gift
Spell Like Abilities (CL 12th)
Constant—detect good, tongues
At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 23), summon (level 3, 1 incubus 50%)

STATISTICS


Str 13(+1.5), Dex 17(+3.5), Con 20(+5), Int18(+4), Wis 14(+2), Cha 27(+8.5)
Base Atk +8 OCM +9.5 OCMC 24.5 DCM +11.5 DCMC 26.5
Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
Skills 6 Skill Points , +27 Bluff, +19 Diplomacy, +19 Disguise, +14 Escape artist, +14 Fly, +19 Intimidate, +15 Knowledge (local), +21 Perception, +13 Sense Motive, +14 Stealth
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ Change Shape (alter self, Small or Medium humanoid)

ECOLOGY


Environment any (Abyss)
Organization solitary, pair, or harem (3–12)
Treasure Value double

SPECIAL ABILITIES

Energy Drain (Su)
A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.

Profane Gift (Su)
Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).

Categories: Monsters

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