CR 7 Spirifurant

Combat

Spirifurant CR 7

XP 3,200

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +9 Senses Darkvision 60 ft.; Perception +X
Aura thin air

DEFENSE


AC 20 touch 14, flat-footed 16 (+3.5 Dex, +1 dodge, +6 natural)
hp 85hp (9d10+36 con)
Fort +12, Ref +9, Will +8
DR 10/good or bronze; Immune acid, disease, death effects, poison; Resist cold 10, electricity 10, fire 10, sonic 30; SR 18

OFFENSE


Speed 30 ft.
Melee 2 Claws +17 (1d4+4), tongue +12 (1d6+6/19–20 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks concussive gasp, constrict (1d6+6), strangle, suffocate
Spell Like Abilities (CL 9th)
At will—death knell (DC 16), ghoul touch (DC 16), ray of enfeeblement
3/day—stinking cloud (DC 17), vampiric touch (DC 17)
1/day—cloudkill (DC 19), summon (level 4, 1d3 lacrimants 35%)

STATISTICS


Str 19(+4.5), Dex 17(+3.5), Con 18(+4), Int14(+2), Wis 15(+2.5), Cha 18(+4)
Base Atk +9 OCM +13.5 OCMC 28.5 DCM +12.5 DCMC 27.5
Feats Combat Reflexes, Dodge, Great Fortitude, Improved Critical (tongue), Improved Initiative
Skills +16 Climb, +16 Diplomacy, +16 Intimidate, +14 Knowledge (nature), +14 Knowledge (planes), +14 Perception, +14 Sense Motive, +15 Stealth
Languages Abyssal, Draconic, Infernal (cannot speak); telepathy 100 ft.
SQ no breath

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Concussive Gasp (Su)
Once per day, a spirifurant can inhale with such sudden force as to evacuate the air in its proximity, causing a sudden wave of air pressure from the implosion. Every creature within 30 feet must make a DC 18 Fortitude save or take 5d6 points of sonic damage and become sickened for 1d4 rounds. Any creature that makes a successful save takes only half damage and is not sickened. A spirifurant cannot perform this ability if it is currently grappling a creature with its tongue. The save DC is Constitution-based.

Strangle (Ex)
Spirifurant have an unerring talent for seizing their victims by the neck. A creature that is grappled by a spirifurant cannot speak or cast spells with verbal components.

Suffocate (Ex)
A creature affected by the incubus’ strangle ability cannot breathe and must hold its breath. Because of the incubus’ thin air aura, this can quickly render an opponent unconscious.

Thin Air (Su)
A spirifurant’s aura makes the air around it difficult to breathe. Creatures that need to breathe can only hold their breath half as long as normal while within this aura, and suffer from altitude sickness as if in a low peak or high pass altitude zone.

Categories: Monsters

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License