CR 6 Senecator

This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

Combat

Senecators breed fear and despair, triumphing wherever there is suicide.

Senecator CR 6

XP 2,400

SE Large Outsider (Alp, Evil, Extraplanar, Social)
Init +2 Senses Darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15

DEFENSE


AC 20 touch 10, flat-footed 19 (+1.5 Dex, +10 natural, -1 size)
hp 68hp (8d10+24 con)
Fort +11, Ref +5, Will +6
DR 10/bronze, 5/—; Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10

OFFENSE


Speed 30 ft.
Melee Bite +12 (1d6+4), 2 Claws +12 (1d6+4)
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
Spell Like Abilities (CL 8th, Concentration +10)
Constant—detect good, detect magic, see invisibility
At will—dimension door, cause fear
3/day—dispel magic, fly, crushing despair
1/day—hold monster (DC 17), slow (DC 15)

STATISTICS


Str 18(+4), Dex 13(+1.5), Con 16(+3), Int11(+0.5), Wis 14(+2), Cha 15(+2.5)
Base Atk +8 OCM +13 OCMC 28 DCM +10.5 DCMC 25.5
Feats Alertness, Blind-Fight, Power Attack, Step Up
Skills Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9
Languages Dark Tongue
Combat Gear …; Other Gear

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Ability (Ex)

Categories: Monsters

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