CR 3 Lacrimant


Lacrimant CR 3

XP 800

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +8 Senses Darkvision 60 ft., detect good, detect magic; Perception +8
Aura weeping aura 100 ft.


AC 15 touch 13, flat-footed 12 (+3.5 Dex, +2 natural)
hp 30hp (4d10+8 con)
Fort +6, Ref +5, Will +3
Defensive Abilities DR 5/good or bronze; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 12


Speed 40 ft.
Melee Bite +9 (1d4+2 plus 1d4 acid plus poison) 2 claws +10 (1d4+2 plus 1d4 acid plus poison)
Special Attacks poisonous tears
Spell Like Abilities (CL 4th)
Constant-detect good, detect magic
At will-pass without trace
3/day-overwhelming grief (DC 14), teleport (self plus 50 lbs. of objects only)
1/day-hold person (DC 14), invisibility, snare, summon (level 4, 1 lacrimant, 50%)


Str 14(+2), Dex 17(+3.5), Con 14(+2), Int11(+0.5), Wis 13(+1.5), Cha 12(+1)
Base Atk +4 OCM +6 OCMC 21 DCM +7.5 DCMC 22.5
Feats Improved Initiative, Weapon focus (claws)
Skills 4 Skill Points, +10 Acrobatics (+14 Jump), +8 Bluff, +9 Climb, +8 Perception, +8 Sense Motive, +10 Stealth
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.


Poisonous Tears (Su)
A lacridaemon’s tears are poisonous to other creatures. As a move action that provokes an attack of opportunity, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim. A lacridaemon must attack with its claws on the same round or the round immediately after it applies its tears in order to use this ability; after that time, the tears lose their potency. Once it has attacked a creature using its tear-coated claws, a lacridaemon must reapply the tears again in order to use this ability. A lacridaemon’s bite attack is always treated as having its poisonous tears applied to it.
Lacridaemon poison
Type Injury Save Fortitude DC 14
Frequency 1/round for 6 rounds Effect 1 Wis plus staggered for 1 round; cure 2 consecutive saves.

Weeping Aura (Su)
A lacridaemon emits an invisible aura that sounds like the whimpers of a crying child. The whimpers sound almost as if they’re coming from all directions at once, or perhaps from one’s own mind, disorienting those within the aura’s area. Any creature that enters this area takes a –5 penalty on Survival checks to avoid becoming lost. Creatures within the aura’s range need not be able to physically hear the whimpers in order to be affected by this ability (and those who try to identify its origin so they can get nearer take a –5 penalty on their Perception checks to do so). A lacridaemon can suppress or reactivate its aura as a free action, and the effects from multiple lacridaemon auras stack (up to a maximum penalty of –20). This aura is a sonic, mind-affecting effect.


Treasure Value

Categories: Monsters

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License