CR 6 Incubus

Combat

Incubus CR 6

XP 2,400

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +5 Senses Darkvision 60 ft.; Perception +21

DEFENSE


AC 18 touch 12, flat-footed 16 (+2.5 Dex, +6 natural)
hp 76hp (8d10+32 con)
Fort +13, Ref +9, Will +9
DR 10/bronze or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17

OFFENSE


Speed 30 ft., Fly 50 ft. (Average)
Melee masterwork scimitar +16/+11 (1d6+5/18-20/x2) or 2 slams +15 (1d4+5)
Special Attacks pain redoubled
Spell Like Abilities (CL 8th)
Constant—tongues
At will—charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/day—crushing despair (DC 19), summon (level 3, 2 schirs 40%)

STATISTICS


Str 20(+5), Dex 15(+2.5), Con 18(+4), Int16(+3), Wis 15(+2.5), Cha 21(+5.5)
Base Atk +8 OCM +13 OCMC 28 DCM +10.5 DCMC 25.5
Feats Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike
Skills +6 Acrobatics, +16 Bluff, +16 Diplomacy, +5 Escape Artist, +13 Fly, +24 Intimidate, +14 Knowledge (planes), +21 Perception, +13 Sense Motive, +14 Spellcraft, +11 Stealth
Languages Abyssal, Celestial, Common; telepathy 100 ft., tongues
SQ change shape (Small or Medium humanoid; alter self )

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Pain Redoubled (Su)
When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.

Categories: Monsters

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