CR 6 Incubus


Incubus CR 6

XP 2,400

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +5 Senses Darkvision 60 ft.; Perception +21


AC 18 touch 12, flat-footed 16 (+2.5 Dex, +6 natural)
hp 76hp (8d10+32 con)
Fort +13, Ref +9, Will +9
DR 10/bronze or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17


Speed 30 ft., Fly 50 ft. (Average)
Melee masterwork scimitar +16/+11 (1d6+5/18-20/x2) or 2 slams +15 (1d4+5)
Special Attacks pain redoubled
Spell Like Abilities (CL 8th)
At will—charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/day—crushing despair (DC 19), summon (level 3, 2 schirs 40%)


Str 20(+5), Dex 15(+2.5), Con 18(+4), Int16(+3), Wis 15(+2.5), Cha 21(+5.5)
Base Atk +8 OCM +13 OCMC 28 DCM +10.5 DCMC 25.5
Feats Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike
Skills +6 Acrobatics, +16 Bluff, +16 Diplomacy, +5 Escape Artist, +13 Fly, +24 Intimidate, +14 Knowledge (planes), +21 Perception, +13 Sense Motive, +14 Spellcraft, +11 Stealth
Languages Abyssal, Celestial, Common; telepathy 100 ft., tongues
SQ change shape (Small or Medium humanoid; alter self )


Treasure Value


Pain Redoubled (Su)
When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.

Categories: Monsters

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