CR 11 Concupite

The concupite is a hermaphroditic incubus of unnatural and unquieting beauty. It wears a sheer gown and has intense red eyes. Often its appearance is disguised as an object of lust for its victims.

Combat

Often, a concupite inserts itself into the life of their victim, posing as a romance or lover, or often, an adulterer. The concupite will try to destroy their victims relationships before revealing their betrayal.

Concupite CR 11

XP 12,800

SE Medium Outsider (Incubus, Evil, Extraplanar, Social)
Init +14 Senses Darkvision 60 ft., detect good, detect thoughts; Perception +20

DEFENSE


AC 25 touch 16, flat-footed 19 (+5.5 Dex, +1 dodge, +9 natural)
hp 147hp (14d10+70 con)
Fort +16, Ref +16, Will +13
DR 10/bronze, 4/-; Immune acid, death effects; Resist cold 10, electricity 10, fire 10; SR 22

OFFENSE


Speed 30 ft.
Melee Bite +23 (1d6+4 plus 1d4 Charisma drain), 2 claws +23 (1d6+4)
Special Attacks object of desire, wilting kiss
Spell Like Abilities (CL 14th; concentration +20)
Constant—detect good, detect thoughts, tongues
At will—death knell (DC 18), greater teleport (self plus 50 lbs. of objects only), unnatural lust (DC 18)
3/day—desecrate, quickened crushing despair (DC 20), enervation, suggestion (DC 19)
1/day—modify memory (DC 20), summon (level 4, 1d3 ceustodaemons 35%), utter contempt (DC 20)

STATISTICS


Str 18(+4), Dex 21(+5.5), Con 21(+5.5), Int19(+4.5), Wis 16(+3), Cha 22(+6)
Base Atk +14 OCM +22 OCMC 33 DCM +19.5 DCMC 34.5
Feats Agile Maneuvers, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (crushing despair), Skill Focus (Bluff), Offensive combat Training
Skills Bluff +33, Diplomacy +23, Disguise +24, Intimidate +23, Knowledge (local) +21, Knowledge (planes) +21, Perception +20, Sense Motive +20, Sleight of Hand +22, Stealth +22
LanguagesDark Tongue, Draconic; telepathy 100 ft., tongues
Combat Gear …; Other Gear

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Object of Desire (Su)
While using its detect thoughts ability, a concupite can see into the mind of a humanoid and identify the person the target most desires, whether it be a lost loved one or an object of lust. As a full-round action, the concupite can change into the form of this desired person as long as the target is a Small, Medium, or Large humanoid. The concupite gains a +20 bonus on its Disguise and Bluff checks to impersonate that person and avoid being detected as a fraud, but spells like true seeing negate this effect as normal. This effect ends if the concupite attacks any creature. Actions that could reveal the concupite as a fraud (such as performing an action that the imitated person would obviously not do, like cast a spell or speak Dark Tongue) require the concupite to make an immediate Bluff check to continue the impersonation, with the concupite losing some or all of its bonus depending on the severity of the breach (GM’s discretion).

Wilting Kiss (Su)
A concupite can draw a mortal into a state of obsession with its kiss. An unwilling victim must be grappled before the concupite can use this ability. A creature affected by this kiss must make a DC 23 Will save or become obsessed with the concupite, an obsession the concupite feeds on. Each round the target is more than 30 feet away from the concupite, it must make an additional DC 23 Will save. Failing the save means that the sheer pain of their absence deals 1 point of Charisma drain to the subject that round. Succeeding at the Will save two consecutive times ends the effects of this ability. Spells such as dispel magic and break enchantment end this effect. The save DC is Charisma-based.

Categories: Monsters

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License