2.02.0 Terisha's Children

After the party is given a few days' rest from their ordeal, Shiela calls them back to the lodge for a meeting.
"It is vital that this artefact is recovered. We cannot allow it to stay in Djaruban hands."
"You must find these tower girls' new hideout and recover the artefact. Be certain to interrogate any tower girls you can. I want to learn as much as I can as to how it fell in their hands in the first place."

"I have a new recruit to the Blue Sea Trading Company who I want to work with you on this new mission, Charnesh"

The party's main lead is the tower girl who siezed the disk from them. A diplomacy check DC 25 to gather information reveals that their description of the tower girl matches Terisha Skiloni, Ayala's top lieutenant.

Over the next couple days, more diplomacy checks to gather information DC 25 reveal that Terisha herself has gone missing. If Shiela is consulted she may suggest waiting to see what Terisha may be up to.

While searching for leads a Perception check DC 25 a party member may recognise one

After a week, a diplomacy check DC 15 to gather information reveals that petty thefts by gangs of youngsters is on the rise in the tannery and fullers' district.

Child Pickpocket CR 0.33 Child Bully CR 0.33
XP 200 ea XP 135 ea
Human Child rogue 1 Human child warrior 2
N Small Humanoid (human) N Small humanoid (human)
Init +5; Senses Perception Init +1; Senses Perception +0
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield)
hp each (1d8+1) hp 26 each (2d10+5)
Fort -1, Ref +6, Will +0 Fort +0, Ref +2, Will -1
Speed 20 ft. Speed 20 ft.
Melee dagger +4 (1d3-1/19-20) Melee club +6 (1d6)
Ranged sling +7 (1d3+1) Ranged sling +4 (1d3)
Special Attacks sneak attack +1d6 STATISTICS
STATISTICS Str 11, Dex 15, Con 8, Int 9, Wis 10, Cha 8
Str 8, Dex 21, Con 10, Int 10, Wis 13, Cha 8 Base Atk +2; OCM +2/17; DCM +4/19
Base Atk +0; OCM -1/14; DCM +5/20 Feats Toughness, Weapon focus (club)
Feats Agile Maneuvers, Skill Focus (sleight of hand) Skills Intimidate +4, Ride +1
Skills Acrobatics +9, Bluff +3, Climb +5, Disable Device Languages Olvean, Trade Common
+8, Escape Artist +8, Knowledge (local) +4, Perception Gear Studded Leather, light wooden shield, sling with
+5, Sleight of Hand +12, Stealth +9 20 bullets, club, 6 gp
Languages Olvean, Trade Common, Kemoi
SQ Expert Acrobat
Combat Gear smokestick, tanglefoot bags (2); Other
Gear studded leather, sling with 10 bullets, dagger,
thieves' tools, 20 gp
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License