Devastra is the largest city in Nazuvé, and used to be the capital of Umoritian Nazuvé. It now serves as the capital of the independant kingdom of Nazuvé. As Devastra was once a vital stronghold for the Empire in the east, with considerable influence from Uemeros to Sugol, its citizens and traditions have strong ties to Umorit. Though many of the citizenry proudly trace their ancestry to notable figures from the Empire's past, its location on the delta of the Talassor river and its well-defended and secure harbour have made Devastra an important trading hub with Sugol and Caphal Isle to the north, Tamár, Ocov and Kiuros to the south, and the Elven lands across the Thelabe Sea. Extensive trade has made the population more metropolitan than other cities of Nalbadonas, and Devastra has the largest elven population in a human city on the continent.


Size: Large City
Population: about 19 500
Demographics: 79% human, 8% elf, 5% dwarf, 4% farrugh, 2% gnome, 1.6% half-orc, 0.4% other
Languages: Solierthan 85%, Maritime Common 65%, Old Umorit 55%, Tithagry 40%, Low Elven 20%, Trade Common 10%, Dwarven 7%, Enduazzian 6%, Taular 5%, Orc 3%, Gnomish 2%
Philosophy: Lawful 40%, Rational 25%, Chaotic 20%, Social 15%
Morality: Neutral 50%, Good 30%, Evil 20%


The Talassor river delta has been inhabited by humans as early as the DR 6000's. In the DR 7400's a settlement was founded in the future site of Devastra by the Nazu. What remains of this settlement is buried under the hill atop which sits Devastra Castle. In ER 149 The Umorit Empire conquered the Nazu and founded the city of Dibastrat at the site. Devastra was particularly hard-hit by the Great Plague of ER 1138, and her population was decimated. The city has rebounded, but still hasn't reached pre-plague levels. As such, the poorer neighbourhoods of the city are much more densely populated than the richer blocks.


Devastra's strong links to the historical Umorit Empire, and her thence prominent role in the region has resulted in a strong nostalgia for Imperial times, even more so than in modern Umorit itself. As such, law is an important value for most Devastrans. Devastrans love routine and predictability. Traditions, holidays, and festivals are fervently followed by the populace, and there are many of them. Laws in Devastra are strictly enforced, and transgressions are punished severely.


While humans make up the overwhelming majority of Devastra's population—for every ten Devastrans seen on the street, eight are human—they are not the only denizens of the city.


Humans dominate Devastra in every way, politically, culturally, economically, by their sheer numbers.


Most of the humans of Devastra are Nazuveans. Modern Nazuveans are partly descended from the native Nazu population that have inhabited the area for four thousand years, and partly descended from the Umoritian population who colonised the region over 1200 years ago. The nobility of the city claim more Umoritian blood than the commoners, and for some of the families this may be true, but after generations and generations, Nazuveans are essentially a homogenous population.
Among the Nazuveans are the Deoristri; a people who are more numerous in the coutryside and wilderness than the city itself. The Deoristri adhere to the ancient religions and traditions that predate the Umoritian Empire and the worship of Eo, whom they call "the Elven god". The Deoristri also shun wizardry—their preferred spellcasters are druids, sorcerers, and oracles.

Other Humans

However, due to the metropolitan nature of the city, there are a minority of Tithagry and Noru from the north, and a minority of Enduazzian Kenamans from the south. Human travellers from other parts of the world either don't have enough numbers to make significant minority communities, or they blend in seamlessly to Devastra's culture (like Uemeroans and Tamarians), or one of the existing minority communities.


Devastra's high elven population makes the city unique to human civilisation. Due to trade with the elven homeland across the Thelabe Sea, Devastra has long had contact with elves. Over the centuries, many elves who have travelled across the sea with trade have decided to make a home in the human city, something most elves back home find curious, if not mildly disturbing. The elven population of Devastra is highly respected by the natives, and visitors to the city are in awe to see so many of the legendary people.


The population of dwarves in Devastra would certainly be higher, given the extensive trade conducted in the city, if it weren't for Devastra's low elevation and proximity to the sea; aspects that make most sensible dwarves nervous at the best of times. Many dwarves work for the Devastra city engineers, are contracted to construct the homes of the wealthy, or are in the city to conduct trade in gems, weapons, and armour.


Virtually all farrux in Devastra work in service of the city's nobility. A very few escaped slaves are thought to live in hiding, leading criminal lives, as there is no opportunity within Devastra's strict laws for a farrugh to eke out a living legally.


Mostly seen as vagabonds and thieves, gnomes are considered an unwanted population to most Devastrans. Outside the city, gnomes tend to live a somewhat nomadic life, trading magical and technological trinkets and entertainment to support their way of life. Some young gnomes are drawn to the city because of the famous Ambru Lyceum, in the hopes that they might find a way through the predjudice to the inside of the magic school's walls.


Due to the proximity of the Canwar mountains, there is a fair-sized population of half-orcs in Devastra. Conflicts between orcs and humans in Sezaniol and northern Uesen put the populations in close contact, and many half-orcs result. Some of these have found their way to the nation's capital, however prejudice keeps most of them living in the poorer neighbourhoods.

Sites and Features

Castle Hill

The highest land for miles around is crowned by Devastra Castle, and makes up the richest neighbourhood of Devastra. Villas and palaces surround the castle, particularly on the western slope of the hill.


The eastern side of Castle Hill slopes gently to Devastra harbour, and makes up the thriving heart of the city of Devastra. The main city market is here, and most of Devastra's businesses.

The Quarters

The quarters are four neighbourhoods of Devastra that date back to the days of the rapid expansion of the city under the Umorit Empire. It is divided in two bands as the city expanded outwards, moving its walls twice, and divided into a shore side and a river side by the main road into town. A distinctive feature of the quarters is the canals that wind among the city streets and buildings; left over from ancient moats and swamps that were filled in to make room for the expanding city.

Riverport Quarter

This quarter is home to the the busiest riverport on the Talassor River. Ambru Lyceum is visible on Castle Hill, looming over the quarter.

Lake Quarter

The largest of the Quarters, Lake Quarter earns its names from the large ponds attached to the canal system inthe quarters.

South Quarter

The southernmost of the quarters.

Midport Quarter

Midport quarter is an expansion of the business district of Devastra and where the some of the most successful businesses of the city operate.

Old Devastra

Old Devastra, as its name implies, is the oldest part of the city, and consists of Embrim and Citadel islands. It houses oldmarket, which is often overrun with beggars and gnomish caravans.


Newmarket is build on the northern shore of the river, and despite its name, its centre is not newer than some of the other parts of the city.


North of Newmarket is the neighbourhood of Northpoint.


Between the southern stone city wall and the wooden outerwall is the sparsely built area called Outwall.

Ambru Lyceum

The Ambru Lyceum is Devastra's famous school of wizardry. The school is arcane and secretive, and most Devastrans have no idea what goes on within its walls.

Devastra Castle

As the landscape of the Talassor river delta is relatively flat, Devastra Castle dominates not only the city but its surrounding fields and marshes. Built on the highest elevation of the expansive delta, the castle can be seen for miles in every direction. Numerous additions over the over 1200 years of its history have resulted in a complex architecture and bewildering layout.

The Stilts

"The Stilts" is the slang term for the parts of the crowded poorer communities that has grown on the rooves and scaffolding above the roads and alleys. It is a mix of permanent and temporary structures, including catwalks and bridges connecting areas so that its residents rarely have to climb all the way down to the streets below and back up again. Some of its architecture owes itself to the traditional Nazu homes built on piles above the marshes of the Talassor river delta.
The Stilts are hence somewhat more resistent to the occasional flooding the city endures due to its low-lying coastal locale.

The Cellar

Despite its low-lying nature, Devastra has a complex undercity composed of sewers, catacombs, dungeons and the like, however much of it is very two-dimensional as the water table averages only a couple dozen feet below the city streets. It only reaches multiple levels under and around Devastra Castle, where some of the tunnels date to pre-Imperial times and delve through long-buried ruins. The Cellar is a dangerous place to stay as it is particularly prone to flooding.


Induvin Circle

The Induvin Circle of Devastra is the city's dominant thieves' guild. There is little competition in Devastra to them, and most gangs and nefarious clubs answer to the Induvin Circle in some way or another. It is thought that at least one of Devstra's aristocratic families is behind their operations, and that many are at least involved.

Notable Figures


Irdrina Kestro

The leader of the Devastran city guard, Captain Irdrina Kestro is a level-headed woman who ruffles the feathers of some of Devastra's elite by eliciting the cooperation of heroes and adventurers as mercenaries to aid in the city's defense.

Queen Astar Olbas

The Queen of Nazuvé is a favourite of the people of Devastra for her relatively compassionate rule. She is often affectionately called "the Mother of Illár" by her subjects. She has been criticised by some of the nobility for spending too much gold on the common folk of the nation.

Prince Anyelis Olbas

Prince of Nazuvé, the dashingly handsome Anyelis is almost a third the age of his wife, Queen Astar. A native of Luosim, Anyelis is revered by the population for his Umoritian ancestry all the while they suspect he considers himself superior to his back-water nation subjects. Rumors persist that he married the beloved Queen purely for his own financial gain.

Countess Klessa Penmor

The most hated woman in Devastra, Klessa is the Countess of Illár. She is the technically the second-most powerful person in Devastra, however the density of nobility in the capital has de facto spread her ruling duties thin.

Doda Pevezar

Once a priest of Eo Abantu, Magistrate Doda is behind most of the laws, rules, and regulations concerning businesses and trade. Their office is primarily concerned with exposing counterfeits, unjust measures and scales, and cheats.

Ikobi Talassorin Embrim

Fleet Admiral Embrim is the leader of Nazuvé's navy. His dedication to tradition and honour sometimes even surpasses his ambition.

Grevemar Harrumnas

Lord Mayor Harrumnas is the leader of the city of Devastra itself. Although technically outranked by Countess Klessa, being Lord Mayor of Devastra, his responsibilities and jurisdiction play a more important role in the lives of the people than hers.

Malgre "Bone-Claw" Rieza

Field Marshal Rieza is the leader of Nazuvé's army. He is an imposing figure, but somewhat of a mysterious recluse, rarely leaving his post at the citadel.

Ankana Okar

If Countess Klessa is the most hated woman in Devastra, Lady Ankana is probably the most loved. She is in charge of the Devastra city engineers, responsible for the construction and maintenance of many public works.

Gunzalda Tavueche

Known as "the hanging judge", Arbiter Gunzalda's fearsome reputation instills fear in the heart of every criminal in Devastra.



One of the city’s most beloved and reviled heroes, Maverick is more of a symbol than anything else—a legendary masked hero who has fought for Devastra’s downtrodden for hundreds of years.


The guildmaster of the Induvin Circle, Bázor is feared by many, and respected by few.

Renár Tacho

The archdeacon of the temple of Eo Abantu, Renár is one of the most powerful clerics of Devastra.

Grando Tregasse

Known to some as "the Prince of Serpents", Grando runs Eel's Tail, a collection of ships that serve as a brothel, gambling house, and drug den.

Revor Androko

One of Devastra's most powerful families' patriarch, Revor is rumoured to have ties to most, if not all, of Devastra's criminal underworld.

Karampie Rabalgar

The bishop of Devastra Cathedral, Karampie's stewardship has kept the nuisance of undead at an all-time low.

Peste Krastalwar

Peste is the owner-operator of Old Devastra's "Distinguished Deplorables" a playhouse, with a reputation for being morally deficient and perverse.

Sierbo Nethim

The royal bodyguard, who arrived in Devastra as part of Prince Anyelis' court, has been a longtime devoted friend of the prince. None can deny this imposing man's loyalty to the crown.

Kloko Pranthatus

The Lyceum is the East's most prestigious school of wizardry, and Kloko, its headmaster is Devastra's most powerful and respected wizard.

Donzoban Hocha

Owner of the renowned Hocha Combat Academy in the Midport Quarter, Donzoban's outspoken disdain for Devastra's government has earned him an uneasy relationship with the city's elite.

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