Danilor Level 2

Female Snow Elf Transmuter 2

Str 10 +0
Dex 20 +5 (17 base + 2 racial +1 Enhancement)
Con 10 +0 (12 base -2 racial)
Int 19 +4 1/2(17 base + 2 racial)
Wis 9 -1/2
Cha 11 +1/2

Init: +9
Speed: 30

Weapons:
Rapier +6 (1d6 damage) 18-20 crit
Longbow +6 (1d8 damage) X3 crit

Other Attacks:
Telekinetic Fist +6 touch (1d4+1 force damage) 30 ft. range 7/day

AC: 15 (dex +5) touch 15, FF 10
hp: 11 (Rolls 6,3 +2 favored)
BAB: +1
OCM: +1 (+1 BAB, +0 Str) Class: +16
DCM: +6 (+1 BAB, +5 Dex) Class: +21

Saves:
Fort +0 (+1/3 base +0 Con +0 Str)
Ref +9 (+1/3 base +5 Dex +4 1/2 Int)
Will +0 (+1 base -1/2 Wis +1/2 Cha)

Skills:
Appraise +9 (2 ranks +3 class + 4 1/2 int)
Disguise +2 (2 ranks + 1/2 cha)
Spellcraft +8 (1 rank +3 class + 4 1/2 int) {+2 to identify properties of magic items}
Knowledge (Arcana) +9 (2 ranks +3 class + 4 1/2 int)
Knowledge (Dungeonering) +8 (1 rank +3 class + 4 1/2 int)
Knowledge (Nature) +8 (1 rank +3 class + 4 1/2 int)
Knowledge (Planes) +8 ( 1 rank +3 class + 4 1/2 int)
Perception +3 (2 ranks - 1/2 wis + 2 racial)

Languages:
Native: Snow Elven.
Proficient: Low elven. Gnome, Trade Common, Draconic, Dark Tongue.

Feats:
Weapon Finesse

Racial Abilities

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Equipment

Disguise Kit 8 lbs.
Longbow 3 lbs.
Quiver of 20 Cold Iron Arrows 3 lbs.
Quiver of 10 Alchemical Silver Arrows 2 lbs.
Spell Component's Pouch 2 lbs
Bedroll (5 lbs Carried by Dagobras)
5 days Trail Rations (5 lbs carried by Dagobras)
Waterskin 1 lb (would be 4 lb full)
Rapier 2 lbs.
Spellbook 3 lbs.
Pipe
Explorer's Outfit 0 lbs.
Courtier's Outfit with Silver Tiara and Bracelets 6 lbs, (30 gp outfit + 50 gp matching jewelry)
Chastity Belt with Good Quality Lock 1 lb
4 Ounces of Salt
4 ounces of Tobacco
1 bottle of fine wine 1 1/2 lbs.

1 G 41 p

Encumbrance
Light Medium Heavy
33 lbs 66 lbs 100lbs

Wealthy Lifestyle (5 gp items from home, 10 gp purchases or less are inconsequential)

Familiar

Name: Imago, Race: Goliath Birdwing Butterfly, Size & Type: Tiny Magical Beast, CR: N/A, HD: 1, Hp: 3, Init: +2, Spd: 5, 20 fly good,, AC: 15 (+2 Dex, +2 size, +1 nat), touch 14, flat-footed 13 Space/Reach: 5/0, AL: N, SQ: Alertness, improved evasion, share spells, empathic link SV: Fort +2, Ref +4, Will +0, Ability Scores: Str 2, Dex 14, Con 10, Int 6, Wis 10, Cha 12
Wingspan 11 inches Picture
Familiar Skill bonus: Master gains a +3 bonus on fly checks.

Magic

Prohibited Schools
Abjuration, Illusion

Spells Known:
0: Resistance , Detect Poison, Detect Magic, Read Magic, Acid Splash, Dancing Lights, Flare, Light, Ray of Frost, Bleed, Disrupt Undead, Touch of Fatigue, Mage HandT, MendingT, MessageT, Open/CloseT, Arcane Mark, Prestidigitation
1: Enlarge Person, Magic Missile, Cause Fear, Expeditious Retreat, Feather Fall, Mage Armor, Charm Person, Ray of Enfeeblement, Unseen Servant, True Strike, Erase, Jump, Magic Weapon, Burning Hands, Comprehend Languages, Obscuring Mist

Typical Spells Prepared
0: Mage Hand, Mending, Detect Magic, Touch of Fatigue
1: Burning Hands (DC 16), Enlarge Person, Charm Person

Scrolls on Hand
0: Mending
1: Enlarge Person, Jump, Feather Fall,Comprehend Languages, Erase (folded into spellbook), Mage Armor, Burning Hands (CL 2) (DC 11), True Strike, Magic Missile, Obscuring Mist, Feather Fall (tucked up sleeve)

Transmuter Powers

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

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