Conditions
Blinded

Blinded creatures also suffer a -4 penalty to their Defensive Combat Maneuver (DCM).

Disabled

A character with less than one tenth their total hit points, but not less than zero hit points is disabled. Characters with less than zero hit points (even if stable) are unconscious unless they have a special ability (such as ferocity) that states to the contrary.

Flanked

A character or creature threatened by more than one more opponent than their number of attacks in their base attack bonus.

Grappled

A grappled creature is actively1 restrained by a creature, trap, or effect. Grappled creatures cannot move freely2 and take a -4 penalty to dexterity. Grappled creatures take -2 penalties on all attack rolls and non-grapple related combat maneuver checks. In addition, grappled creatures can take no actions that require two hands to perform; this means that arcane spellcasters cannot cast any spells that require somatic components. A grappled character who attempts to cast a spell must make a concentration check (Opponent's OCM class + spell level) or lose the spell. Grappled creatures cannot willingly accept touch delivered spells from allies. Grappled creatures cannot make attacks of opportunity. A grappled creature cannot use Stealth to hide from their opponent in grapple, even if a special ability, like hide in plain sight, would normally allow them to do so. If a grappled creature becomes invisible, through spell effect or other ability, it gains a +2 circumstance bonus on its DCM involving grapple checks, but receives no other benefit.


Categories: General Campaign Rules, Combat and Adventuring

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