Level Advancement
Character Level | Experience | Feats | Ability Score |
---|---|---|---|
1 | — | 1st | — |
2 | 3000 | — | — |
3 | 7500 | 2nd | — |
4 | 14 000 | — | 1st |
5 | 23 000 | 3rd | — |
6 | 35 000 | — | 2nd |
7 | 53 000 | 4th | — |
8 | 77 000 | — | 3rd |
9 | 115 000 | 5th | — |
10 | 160 000 | — | 4th |
11 | 235 000 | 6th | — |
12 | 330 000 | — | 5th |
13 | 475 000 | 7th | — |
14 | 665 000 | — | 6th |
15 | 955 000 | 8th | — |
16 | 1 350 000 | — | 7th |
17 | 1 900 000 | 9th | — |
18 | 2 700 000 | — | 8th |
19 | 3 850 000 | 10th | — |
20 | 5 350 000 | — | 9th |
Polyclassing (Alternate Rules)
Polyclassing characters have a primary class, and secondary classes. The primary class is the class with the most levels, or the class that when the character next advances in level will have the most levels. Thus, the primary class changes whenever a character has advanced in a secondary class to the same level as their primary class and will level in that class next instead.When polyclassing, the XP required to gain a level in either a primary class or a secondary class is given in the table below. Unlike the table above, each number is the amount of XP required above that which they have already earned.
Class Level | Primary Class | Secondary Class |
---|---|---|
1 | 0 | 3000 |
2 | 3000 | 4500 |
3 | 4500 | 6500 |
4 | 6500 | 9000 |
5 | 9000 | 12 000 |
6 | 12 000 | 18 000 |
7 | 18 000 | 24 000 |
8 | 24 000 | 38 000 |
9 | 38 000 | 45 000 |
10 | 45 000 | 75 000 |
11 | 75 000 | 95 000 |
12 | 95 000 | 145 000 |
13 | 145 000 | 190 000 |
14 | 190 000 | 290 000 |
15 | 290 000 | 395 000 |
16 | 395 000 | 550 000 |
17 | 550 000 | 800 000 |
18 | 800 000 | 1 150 000 |
19 | 1 150 000 | 1 500 000 |
20 | 1 500 000 | 3 000 000 |
No class benefits are gained from a secondary class unless its level is equal or greater to one quarter of the primary class level.
Polyclass characters then gain the base attack bonus and base saves that are the highest of the classes, not the sum. Polyclass characters select additional skills when they select a new secondary class without applying their intelligence modifier again. These skills remain linked to the secondary class and advance with it. Polyclass characters only gain hit die when they advance their primary class, however, they do gain the class bonus to hit points, if any, from secondary classes as they advance in them. A Polyclass character's hit dice are equal to their primary class level.
Any levels in an allowed prestige class must be taken as levels above an existing primary class, and thereafter, that primary class and the prestige class are counted together as a primary class.
Base Attack, Saves, and Skills
Attacks | Base Attack Bonus, Good | Base Attack Bonus, Average | Base Attack Bonus, Poor | - |
---|---|---|---|---|
Saves | - | - | Base Save, Good | Base Save, Poor |
Skills | Base Skill, Expert | - | Base Skill, Proficient | Base Skill, Untrained |
Class Level | ||||
1 | +1 | +0.5 | +0.5 | +0 |
2 | +2 | +1.5 | +1 | +0.5 |
3 | +3 | +2 | +1.5 | +0.5 |
4 | +4 | +3 | +2 | +1 |
5 | +5 | +3.5 | +2.5 | +1 |
6 | +6 | +4.5 | +3 | +1.5 |
7 | +7 | +5 | +3.5 | +1.5 |
8 | +8 | +6 | +4 | +2 |
9 | +9 | +6.5 | +4.5 | +2 |
10 | +10 | +7.5 | +5 | +2.5 |
11 | +11 | +8 | +5.5 | +2.5 |
12 | +12 | +9 | +6 | +3 |
13 | +13 | +9.5 | +6.5 | +3 |
14 | +14 | +10.5 | +7 | +3.5 |
15 | +15 | +11 | +7.5 | +3.5 |
16 | +16 | +12 | +8 | +4 |
17 | +17 | +12.5 | +8.5 | +4 |
18 | +18 | +13.5 | +9 | +4.5 |
19 | +19 | +14 | +9.5 | +4.5 |
20 | +20 | +15 | +10 | +5 |
Experience Awards
In the LegendSpring games there are three types of experience awards; encounter XP, roleplay XP, and contribution XP.
The first type is the conventional experience gained from defeating adversaries and overcoming obstacles.
Roleplay XP is awarded during gameplay to characters for a number of reasons, including, but not limited to: Participating in roleplay with other characters and NPCs in a way that defines, exemplifies, or develops your character; Solving puzzles, mysteries, or situational problems; Remembering important details about the adventure and past adventures during the game at appropriate times; Creativity (one of the most common sources of gaining roleplay XP in this group); Making sacrifices for a) the integrity of your character, b) the good of the party, c) the integrity of the game; Entertaining, amusing, or inspiring the rest of the group.
Contribution XP is gained between game sessions by contributing to the game by performing tasks related to your player roles (Chronicler, Treasurer, Master at Arms, etc), or by contributing story content by submitting character development posts, either alone or in collaboration with other players.
Both roleplay XP and contribution xp awards operate on a slight diminishing return of about 4/5ths per award per session or break between sessions. This is not meant to discourage multiple contributions, but merely as an aid to balance in order to keep the party character level spread tight enough to ensure enjoyment of all players.
Why Alternative Experience Awards
A wise teacher once was once asked why she gave marks for presentation and creativity of her students' projects; after all, if the subject was history, what good is it to reward students for "extraneous" things like neatness? She responded that when grading her students' work, she always kept in mind the saying "If you value something, evaluate it." If her students saw her giving them marks for creative effort and presentation, then they would know that she valued those things.
Likewise, I don't see these extra experience awards as necessarily bribes or even merely motivation; but as an appropriate acknowledgement that I appreciate my players for what they bring to the table, and that I value their unique contribution to the game.
Gaining Levels
When characters gain enough XP to gain a new level, they may advance their character in any of the allowed classes or prestige classes, provided that their characters meet the prerequisites of the prestige class, and the training requirements detailed below, if applicable. Levelling may occur mid-session, if there is an appropriate break in the game. Characters do not gain the benefit of a new level until they have had a full rest.
Training
First level characters are assumed to have already had training for their first level of their first class before the start of the game. Such pre-existing training can be worked into character histories. Other than this, characters are required to take training before advancing to level 1, 3, 5, 7, and 9 of a base class and level 1, 3, and 5 of a prestige class. Characters must train with another character, whether a player character or NPC of a level at least one level higher than the level they are training for in the class they are training for (except for prestige classes of only 5 levels). Training usually lasts between a week to a month, and the standard charge is the trainer's character level squared times 10 in gilders.Training Minimum Standard Charge | ||||
---|---|---|---|---|
Class Level | Base Class | Assassin Dragon Disciple Eldritch Knight Pathfinder Chronicler Shadowdancer |
Arcane Trickster Duelist Mystic Theurge Battlecaster |
Loremaster |
1 | 40 G | 490 G | 640 G | 810 G |
2 | — | — | — | — |
3 | 160 G | 810 G | 1000 G | 1210 G |
4 | — | — | — | — |
5 | 360 G | 1210 G | 1440 G | 1690 G |
6 | — | — | — | — |
7 | 640 G | — | — | — |
8 | — | — | — | — |
9 | 1000 G | — | — | — |
10 | — | — | — | — |
Categories: General Campaign Rules