Character Advancement

Level Advancement

Character Level Experience Feats Ability Score
1 1st
2 3000
3 7500 2nd
4 14 000 1st
5 23 000 3rd
6 35 000 2nd
7 53 000 4th
8 77 000 3rd
9 115 000 5th
10 160 000 4th
11 235 000 6th
12 330 000 5th
13 475 000 7th
14 665 000 6th
15 955 000 8th
16 1350 000 7th
17 1900 000 9th
18 2700 000 8th
19 3850 000 10th
20 5350 000 9th

Base Attack, Saves, and Skills

Attacks Base Attack Bonus, Good Base Attack Bonus, Average Base Attack Bonus, Poor -
Saves - - Base Save, Good Base Save, Poor
Skills Base Skill, Expert - Base Skill, Proficient Base Skill, Untrained
Class Level
1 +1 +0.5 +0.5 +0
2 +2 +1.5 +1 +0.5
3 +3 +2 +1.5 +0.5
4 +4 +3 +2 +1
5 +5 +3.5 +2.5 +1
6 +6 +4.5 +3 +1.5
7 +7 +5 +3.5 +1.5
8 +8 +6 +4 +2
9 +9 +6.5 +4.5 +2
10 +10 +7.5 +5 +2.5
11 +11 +8 +5.5 +2.5
12 +12 +9 +6 +3
13 +13 +9.5 +6.5 +3
14 +14 +10.5 +7 +3.5
15 +15 +11 +7.5 +3.5
16 +16 +12 +8 +4
17 +17 +12.5 +8.5 +4
18 +18 +13.5 +9 +4.5
19 +19 +14 +9.5 +4.5
20 +20 +15 +10 +5

Experience Awards

In the LegendSpring games there are three types of experience awards; encounter XP, roleplay XP, and contribution XP.
The first type is the conventional experience gained from defeating adversaries and overcoming obstacles.
Roleplay XP is awarded during gameplay to characters for a number of reasons, including, but not limited to: Participating in roleplay with other characters and NPCs in a way that defines, exemplifies, or develops your character; Solving puzzles, mysteries, or situational problems; Remembering important details about the adventure and past adventures during the game at appropriate times; Creativity (one of the most common sources of gaining roleplay XP in this group); Making sacrifices for a) the integrity of your character, b) the good of the party, c) the integrity of the game; Entertaining, amusing, or inspiring the rest of the group.
Contribution XP is gained between game sessions by contributing to the game by performing tasks related to your player roles (Chronicler, Treasurer, Master at Arms, etc), or by contributing story content by submitting character development posts, either alone or in collaboration with other players.
Both roleplay XP and contribution xp awards operate on a slight diminishing return of about 4/5ths per award per session or break between sessions. This is not meant to discourage multiple contributions, but merely as an aid to balance in order to keep the party character level spread tight enough to ensure enjoyment of all players.

Why Alternative Experience Awards

A wise teacher once was once asked why she gave marks for presentation and creativity of her students' projects; after all, if the subject was history, what good is it to reward students for "extraneous" things like neatness? She responded that when grading her students' work, she always kept in mind the saying "If you value something, evaluate it." If her students saw her giving them marks for creative effort and presentation, then they would know that she valued those things.
Likewise, I don't see these extra experience awards as necessarily bribes or even merely motivation; but as an appropriate acknowledgement that I appreciate my players for what they bring to the table, and that I value their unique contribution to the game.


Gaining Levels

When characters gain enough XP to gain a new level, they may advance their character in any of the allowed classes or prestige classes, provided that their characters meet the prerequisites of the prestige class, and the training requirements detailed below, if applicable. Levelling may occur mid-session, if there is an appropriate break in the game.


Training

First level characters are assumed to have already had training for their first level of their first class before the start of the game. Such pre-existing training can be worked into character histories. Other than this, characters are required to take training before advancing to level 1, 3, 5, 7, and 9 of a base class and level 1, 3, and 5 of a prestige class. Characters must train with another character, whether a player character or NPC of a level at least one level higher than the level they are training for in the class they are training for (except for prestige classes of only 5 levels). Training usually lasts between a week to a month, and the standard charge is the trainer's character level squared times 10 in gilders.
Training Minimum Standard Charge
Class Level Base Class Assassin
Dragon Disciple
Eldritch Knight
Pathfinder Chronicler
Shadowdancer
Arcane Trickster
Duelist
Mystic Theurge
Battlecaster
Loremaster
1 40 G 490 G 640 G 810 G
2
3 160 G 810 G 1000 G 1210 G
4
5 360 G 1210 G 1440 G 1690 G
6
7 640 G
8
9 1000 G
10

Categories: General Campaign Rules

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