General Campaign Rules
- Abilities
- Afflictions
- Character Advancement
-
Classes
- Battlecaster
-
Gemologist
- Acid Ray
- Acoustic Ray
- Anarchic Ray
- Awakened Wisdom
- Axiomatic Ray
- Blinding Ray
- Bling
- Civic Ray
- Cognitive Amuletion
- Collective Memory
- Combine Incantings
- Common Stone Amuletion
- Confusing Ray
- Cursed Ray
- Death Ray
- Delay Incanting
- Democratic Ray
- Diamantine Body
- Dispelling Ray
- Dogmatic Ray
- Eccentric Ray
- Elemental Amuletion
- Extra Amuletion
- Extra Refractions
- Focused Refractions
- Force Ray
- Formulaic Ray
- Frost Ray
- Gemskin
- Give Self
- Grand Cognitive Amuletion
- Greater Cognitive Amuletion
- Greater Physical Amuletion
- Healing Ray
- Heat Ray
- Holy Ray
- Hysteric Ray
- Improved Combine Incantings
- Improved Superpotent Gem Components
- Incendiary Ray
- Intuitive Divination
- Linear Refractions
- Lingering Spirit
- Long Refractions
- Madness Ray
- Manic Ray
- Material Mastery
- Metamagic Gem Crafting Versatility
- Multifaceted Refractions
- Neutralising Ray
- Noocratic Ray
- Perfect Amuletion
- Physical Amuletion
- Profane Ray
- Radiating Refractions
- Reattune
- Remote Trigger
- Shock Ray
- Stoic Ray
- Sundering Ray
- Sunlight Ray
- Systematic Ray
- Thrown Touch
- Toss
- Wide Refractions
- Goliard
- Combat and Adventuring
- Equipment
- Feats
- Monsters
- Races
- Skills
- Spells and Magic
- Abilities
- Actions in Combat
- Afflictions
- Alignment
- Armour
- Battlecaster
- Character Advancement
- Classes
- Combat and Adventuring
- Combat Modifiers
- Combat Statistics: Regular Attacks and Armour Class
- Conditions
- Domains
- Equipment
- Feats
- Goliard
- Goods and Services
- Injury and Death
- Languages
- Magic Items
- Races
- Ships
- Skills
- Special Attacks and Combat Maneuvers
- Spells
- Spells and Magic
- Transmogrifer (under construction)
- Vision and Light
- Wealth and Money
- Weapons