General Campaign Rules
- Abilities
- Afflictions
- Character Advancement
-
Classes
- Battlecaster
-
Gemologist
- Acid Ray
- Acoustic Ray
- Anarchic Ray
- Axiomatic Ray
- Blinding Ray
- Bling
- Civic Ray
- Cognitive Boost
- Collective Memory
- Common Stone Amuletion
- Death Ray
- Delay Spell
- Democratic Ray
- Dispelling Ray
- Dogmatic Ray
- Eccentric Ray
- Elemental Amuletion
- Extra Amuletion
- Extra Refractions
- Formulaic Ray
- Frost Ray
- Give Self
- Healing Ray
- Heat Ray
- Hysteric Ray
- Intuitive Divination
- Linear Refractions
- Lingering Spirit
- Long Refractions
- Manic Ray
- Material Mastery
- Neutralising Ray
- Noocratic Ray
- Physical Boost
- Reattune
- Remote Trigger
- Shock Ray
- Stoic Ray
- Systematic Ray
- Thrown Touch
- Toss
- Goliard
- Combat and Adventuring
- Equipment
- Feats
- Monsters
- Races
- Skills
- Spells and Magic
- Abilities
- Actions in Combat
- Afflictions
- Alignment
- Armour
- Battlecaster
- Character Advancement
- Classes
- Combat and Adventuring
- Combat Modifiers
- Combat Statistics: Regular Attacks and Armour Class
- Conditions
- Domains
- Equipment
- Feats
- Goliard
- Goods and Services
- Injury and Death
- Languages
- Magic Items
- Races
- Ships
- Skills
- Special Attacks and Combat Maneuvers
- Spells
- Spells and Magic
- Transmogrifer (under construction)
- Vision and Light
- Wealth and Money
- Weapons