Captain Tothmir

Captain Tothmir CR 6

XP 2,400

LG Medium Humanoid (Human)
Init +8 Senses Perception +0

DEFENSE


AC 24 touch 15, flat-footed 20 (+7 armour, +1 deflection, +3 Dex, +1 dodge, +1 natural, +1 shield)
hp 45hp (7d8+14 con)
Fort +9, Ref +6, Will +2; +2 vs. fear
Defensive Abilities bravery +2 Resist

OFFENSE


Speed 30 ft.
Melee +2 longsword +15/+10 (1d8+6/x2(19-20)) and +1 short sword +14/+9 (1d6+4/19-20) or +2 longsword +17/+12 (1d8+6/19-20) or +1 short sword +16/+11 (1d6+4/19-20)
Ranged Masterwork Shortbow +9/+4 (1d6+0/x3)
Special Attacks weapon training (light blades +1)

STATISTICS


Str 18(+4), Dex 16(+3), Con 14(+2), Int12(+1), Wis 10(+0), Cha 11(+0.5)
Base Atk +5 OCM +9 OCMC 24 DCM +8 DCMC 23
Feats Combat Reflexes, Dodge, Double Slice, Improved Initiative, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Climb +13, Knowledge (dungeoneering) +11, Ride +12, Swim +13
Languages Tithagry, Trade common
SQ Armour training 2
Combat Gear +1 breastplate, +2 longsword, +1 short sword, heavy mace, masterwork shortbow with 20 arrows, amulet of natural armor +1, cloak of resistance +1, belt of giant strength +2, ring of protection +1, backpack, bedroll, crowbar, everburning torch, grappling hook, hemp rope (50 ft.), tankard, tr; Other Gear potion of cure moderate wounds, potion of cure serious wounds, potion of enlarge person, potion of fly, acid flask, alchemist's fire (2), antitoxin, holy water

SPECIAL ABILITIES


Traits: Dirty Fighter, Indomitable Faith
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