Avatar of Azobet CR30

CE Colossal draconic outsider
Init +8; Senses darkvision 120 ft., blindsense 60 ft., tremorsense 90 ft.; Perception +36; Aura scintillating aura (60 ft. DC 41), frightful presence (300 ft. DC 31)

AC 42, touch 0, flat-footed 42 (-2 Dex, +42 Natural, -8 Size)
hp 480 (30d10+270); regeneration 20
Fort +31, Ref +21, Will +27
DR 51/magic, 21/-; Immune acid, cold, disease, electricity, energy drain, fire, paralysis, petrification, poison, polymorph, sleep, sonic; SR 41

Speed 60 ft., burrow 30 ft., fly 300 ft., swim 60 ft.
Melee bite +44 (6d8+22), 2 claws +43 (4d6+15/19-20), {gore +43 (4d6+22) or 2 wings +41 (2d8+7)}, tail slap +41 (4d6+22)
Space 30 ft.; Reach 30 ft.
Special Attacks breath weapon (70-ft. cone, DC 41, 64d10 fire), breath weapon (140-ft. line, DC 41, 64d6 acid), breath weapon (70-ft. cone, DC 41, 64d4 cold), breath weapon (140-ft. line, DC 41, 64d8 electricity), breath weapon (45-ft. radius, DC 41, 64d12 sonic), breath weapon (45-ft. radius, poison), crush (4d8+22), tail sweep (2d8+22)
Spell-like Abilities (CL 20th; concentration +26, CL +22 vs. SR)
At Will
colour spray (DC 22), command plants (DC 24), control water, control winds (DC 26), darkness (120-ft. radius), detect magic, discern location (DC 29), entangle (DC 22), find the path (DC 27), fog cloud, ghost sound (DC 21), glitterdust (DC 23), grease (DC 22), hallucinatory terrain (DC 25), hideous laughter (DC 23), insect plague, mirage arcana (DC 26), move earth, plant growth ,pyrotechnics (DC 23), rainbow pattern (DC 25), stone shape, suggestion (DC 24), transmute rock/mud (DC 26), veil (DC 27), ventriloquism (DC 22), wall of fire, wall of ice (DC 25), wall of stone (DC 27)
power word kill, prismatic spray (DC 28), stone to flesh (DC 27)
imprisonment (DC 30)

Str 40, Dex 6, Con 28, Int 22, Wis 23, Cha22
Base Atk +30; OCM +53; DCM +20 (+24 to cast defensively); CMC 43
Feats Combat Casting, Combat Expertise (-7 to hit/+7 AC), Critical Focus, Improved Critical (claws), Improved Initiative, Improved Natural Attack (bite), Flyby Attack, Hover, Lightning Reflexes, Multiattack, Powerattack (-7 to hit/+14 or +17 damage), Spell Penetration, Vital Strike, Weapon Focus (bite), Wingover
Skills Appraise +21, Bluff +21, Craft (alchemy) +21, Diplomacy +21, Fly +13, Knowledge (planes) +21, Perception +36, Sense Motive +36, Stealth +13, Swim +30
SQ sound imitation, water breathing


Change Shape (Su)

Azobet can assume any animal or humanoid form three times per day as if using polymorph.

Crush (Ex)

A flying or jumping Azobet can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than Azobet. A crush attack affects as many creatures as fit in Azobet’s space. Creatures in the affected area must succeed on a Reflex save (DC 41) or be pinned, automatically taking bludgeoning damage during the next round unless Azobet moves off them. If Azobet chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape.

Scintillating Aura (Su)

Azobet radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. This is a mind-affecting effect. Azobet can activate or suppress this aura as a free action.

Sound Imitation (Ex)

Azobet can mimic any voice or sound it has heard by making a successful Bluff check against a listener’s Sense Motive check.

Tail Sweep (Ex)

This allows Azobet to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of Azobet’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than Azobet. Affected creatures can attempt Reflex saves to take half damage (DC 41).

Water Breathing (Ex)

Azobet can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Environment Any
Organisation Solitary
Treasure quadruple

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